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Отправлено:
04.10.2010 23:15:22
Halo: Reach
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Earmack пишет
Всегда за сват голосую, но я русский, как такое может быть!?
Вывод один - ты пиндоооос)))) Это не национальность - это состояние души
Unreal300
230012
[quote name='Unreal300' message='230012']
[quote name='Earmack' message='229990'] Всегда за сват голосую, но я русский, как такое может быть!? [/quote]
Вывод один - ты пиндоооос)))) Это не национальность - это состояние души :D
[/quote]
-Ну что, Риддик? Убьёшь меня кружкой с супом?)
-Нет. Кружкой с чаем.
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Отправлено:
04.10.2010 23:47:04
Halo: Reach
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Ребят, мне одному показалось, или людям с хорошей фантазией стало еще проще играть в мультиплеер?
Agent_Vexel
230016
[quote name='Agent_Vexel' message='230016']
Ребят, мне одному показалось, или людям с хорошей фантазией стало еще проще играть в мультиплеер?
[/quote]
"Мы флудили где могли (с) JerryMouse
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Отправлено:
05.10.2010 1:03:58
Halo: Reach
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Спасибо большое за подсказку!!! Помогло!!! Теперь юзаю по полной программе игру
AlucarD Hellsing
230018
[quote name='AlucarD Hellsing' message='230018']
Спасибо большое за подсказку!!! Помогло!!! Теперь юзаю по полной программе игру *yahoo*
[/quote]
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Отправлено:
05.10.2010 1:27:05
Halo: Reach
administrator
Баланс: 25155
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Unreal300 пишет
Earmack пишет
Всегда за сват голосую, но я русский, как такое может быть!?
Вывод один - ты пиндоооос)))) Это не национальность - это состояние души
Примитивно мыслишь
Earmack
230019
[quote name='Earmack' message='230019']
[quote name='Unreal300' message='230012']
[quote name='Earmack' message='229990'] Всегда за сват голосую, но я русский, как такое может быть!? [/quote]
Вывод один - ты пиндоооос)))) Это не национальность - это состояние души :D
[/quote]
Примитивно мыслишь
[/quote]
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Отправлено:
05.10.2010 8:00:02
Halo: Reach
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Earmack пишет
Примитивно мыслишь Earmack 230019
Earmack пишет
Unreal300 пишет
Earmack пишет
Всегда за сват голосую, но я русский, как такое может быть!?
Вывод один - ты пиндоооос)))) Это не национальность - это состояние души
Примитивно мыслишь
no
Unreal300
230021
[quote name='Unreal300' message='230021']
[quote name='Earmack' message='230019']
Примитивно мыслишь Earmack 230019
[quote name='Earmack' message='230019'] [quote name='Unreal300' message='230012'] [quote name='Earmack' message='229990'] Всегда за сват голосую, но я русский, как такое может быть!? [/quote] Вывод один - ты пиндоооос)))) Это не национальность - это состояние души :D [/quote] Примитивно мыслишь [/quote]
[/quote]
no
[/quote]
-Ну что, Риддик? Убьёшь меня кружкой с супом?)
-Нет. Кружкой с чаем.
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Отправлено:
05.10.2010 22:07:51
Halo: Reach
administrator
Баланс: 25155
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Список сегодняшних изменений:
PLAYLISTS
Rumble Pit
* Added Crazy King
* Added Juggernaut
* Removed Oddball on Asylum
Team Slayer
* Removed SWAT
* Removed Classic
* Weights adjusted based on voting data
Team SWAT (New!)
* Based on existing Team Slayer SWAT offering
* Removed Hemorrhage
* Replaced Zealot with Arena Zealot map variant
Team Objective
* Added Crazy King
* Added several gametypes on Powerhouse (CTF, Assault, Stockpile, Crazy King, 3 Plots)
* Removed heavy vehicles from all 4v4 Team Objective gametypes
Multi Team
* Added Rocket Race
Big Team Battle
* Added Crazy King
* Removed SWAT
* Removed Snipers from Boneyard
* Weights adjusted based on voting data
Doubles Arena
* Removed Slayer Pro for Season 2
* Removed Boardwalk
* Replaced Zealot with Arena Zealot map variant
Team Arena
* Removed Slayer Pro for Season 2
* Replaced Zealot with Arena Zealot map variant
MAPS
Arena Zealot (New!)
* Added a softkill zone to the space area
* Modified initial spawns so enemies cannot see each other
Zealot
* Objects can no longer be dropped into the boot_base
Asylum
* Removed multiple duplicate Headhunter score zones
Boneyard
* Changed the base object for territories from a hill marker to a flag stand
* Objects can no longer come to rest on the out of bounds cliff behind the scaffolding where the Invasion core is captured
* Players can no longer sit in the out of bounds area under the ship scaffolding
Pinnacle
* Health Packs should not respawn after 15 seconds
Hemorrhage
* Landmine removed from Red team's west cliff
* Respawn time for all Mongoose vehicles is now 45 seconds
* Scorpions replaced with Wraiths (4 minute respawn)
Paradiso
* Respawn timer for Concussion Rifle at Red base is now 30 seconds to match Concussion Rifle at Blue base
Reflection
* Changed the base object for territories from a hill marker to a flag stand
Boardwalk
* Changed the base object for territories from a hill marker to a flag stand
Powerhouse
* Respawn timer for all Needler weapons is now 45 seconds
GAMETYPES
Global Changes
* Slayer DMR now has motion tracker enabled
* Evade has replaced Hologram for all gametypes in which players can hold objects (CTF, Assault, Stockpile, Oddball)
* Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)
* All Classic gametypes should now include Sprint as default equipment
King of the Hill
* Teams are now always able to correctly score points
* Players standing in the hill no longer receive extra points upon returning from a host migration
Rocket Race
* Players now attached to vehicles after being on foot for 10 seconds
* Flipped vehicles will be detected to prevent players from attaching to a non-upright vehicle
* Added functionality for tracking and reporting rotations
* Fountain of Mongeese should no longer be possible (don't ask)
* Players are no longer able to jack another teams Mongoose
* Players are no longer forced into a specific role of driver or gunner
* All players start with a Rocket Launcher
* Players move at 50% speed, do significantly reduced damage and are marked with a nav icon
* Players on foot are now able to score points in Rocket Race
Juggernaut
* The Juggernaut no longer sees other players as allies upon returning from a host migration
* New clients after a host migration will no longer lose their Juggernaut status
Territories
* All teams now have separate capture timers for each territory
* Locked territories will no longer prevent players from using equipment
* The flag in the territory is now attached if the territory is a flag stand object
* Added a HUD_Widget to display contested status to players inside a territory
* The progress bar for a territory will now show as full when that territory is being contested (capture progress is saved and will appear again once the territory is no longer contested)
* Random flag clothes will no longer disappear after a round transition
Oddball
* Bombs in Hot Potato now properly report carry time
* Multiple hot potato bombs will no longer spawn in the same location
* The carry time reported stat will now always be correct after a host migration has occurred
* Players carrying the oddball during a host migration will no longer receive extra points
Stockpile
* All stockpile flags are now attached to their spawn location if it is a flag stand
Invasion
* The game score is now set per frame tick based off of the current phase
* A failsafe game end timer has been added to catch any possible bad cases of Invasion games not ending properly
Invasion: Boneyard
* The core will now reset whenever it is thrown through a shield door into a spawning location in Phase 3
Invasion (Assault) and Assault
* Added sudden death to Invasion (Assault) and Assault gametypes
Race
* Players who die before the first checkpoint will no longer spawn in a random location on the map
Добавлено 05.10.2010 22:25:25 Так же Bungie сообщили что это всего лишь первое обновление для игры из многих.
Ближайшее мини-обновление теперь будет в период с 12-го по 19-е октября, обновление добавит campaign matchmaking, дата его выхода зависит от того как быстро завершатся тесты.
Так же не забываем что сегодняшнее обновление привнесло новую систему битрейлов, теперь она стала более честной = возврат к системе аля Хэйло 3
Добавлено 05.10.2010 22:26:55 Так же позже в этом месяце сделают отдельный плэйлсит под Living Dead
Earmack
230070
[quote name='Earmack' message='230070']
Список сегодняшних изменений:
PLAYLISTS
Rumble Pit
* Added Crazy King
* Added Juggernaut
* Removed Oddball on Asylum
Team Slayer
* Removed SWAT
* Removed Classic
* Weights adjusted based on voting data
Team SWAT (New!)
* Based on existing Team Slayer SWAT offering
* Removed Hemorrhage
* Replaced Zealot with Arena Zealot map variant
Team Objective
* Added Crazy King
* Added several gametypes on Powerhouse (CTF, Assault, Stockpile, Crazy King, 3 Plots)
* Removed heavy vehicles from all 4v4 Team Objective gametypes
Multi Team
* Added Rocket Race
Big Team Battle
* Added Crazy King
* Removed SWAT
* Removed Snipers from Boneyard
* Weights adjusted based on voting data
Doubles Arena
* Removed Slayer Pro for Season 2
* Removed Boardwalk
* Replaced Zealot with Arena Zealot map variant
Team Arena
* Removed Slayer Pro for Season 2
* Replaced Zealot with Arena Zealot map variant
MAPS
Arena Zealot (New!)
* Added a softkill zone to the space area
* Modified initial spawns so enemies cannot see each other
Zealot
* Objects can no longer be dropped into the boot_base
Asylum
* Removed multiple duplicate Headhunter score zones
Boneyard
* Changed the base object for territories from a hill marker to a flag stand
* Objects can no longer come to rest on the out of bounds cliff behind the scaffolding where the Invasion core is captured
* Players can no longer sit in the out of bounds area under the ship scaffolding
Pinnacle
* Health Packs should not respawn after 15 seconds
Hemorrhage
* Landmine removed from Red team's west cliff
* Respawn time for all Mongoose vehicles is now 45 seconds
* Scorpions replaced with Wraiths (4 minute respawn)
Paradiso
* Respawn timer for Concussion Rifle at Red base is now 30 seconds to match Concussion Rifle at Blue base
Reflection
* Changed the base object for territories from a hill marker to a flag stand
Boardwalk
* Changed the base object for territories from a hill marker to a flag stand
Powerhouse
* Respawn timer for all Needler weapons is now 45 seconds
GAMETYPES
Global Changes
* Slayer DMR now has motion tracker enabled
* Evade has replaced Hologram for all gametypes in which players can hold objects (CTF, Assault, Stockpile, Oddball)
* Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)
* All Classic gametypes should now include Sprint as default equipment
King of the Hill
* Teams are now always able to correctly score points
* Players standing in the hill no longer receive extra points upon returning from a host migration
Rocket Race
* Players now attached to vehicles after being on foot for 10 seconds
* Flipped vehicles will be detected to prevent players from attaching to a non-upright vehicle
* Added functionality for tracking and reporting rotations
* Fountain of Mongeese should no longer be possible (don't ask)
* Players are no longer able to jack another teams Mongoose
* Players are no longer forced into a specific role of driver or gunner
* All players start with a Rocket Launcher
* Players move at 50% speed, do significantly reduced damage and are marked with a nav icon
* Players on foot are now able to score points in Rocket Race
Juggernaut
* The Juggernaut no longer sees other players as allies upon returning from a host migration
* New clients after a host migration will no longer lose their Juggernaut status
Territories
* All teams now have separate capture timers for each territory
* Locked territories will no longer prevent players from using equipment
* The flag in the territory is now attached if the territory is a flag stand object
* Added a HUD_Widget to display contested status to players inside a territory
* The progress bar for a territory will now show as full when that territory is being contested (capture progress is saved and will appear again once the territory is no longer contested)
* Random flag clothes will no longer disappear after a round transition
Oddball
* Bombs in Hot Potato now properly report carry time
* Multiple hot potato bombs will no longer spawn in the same location
* The carry time reported stat will now always be correct after a host migration has occurred
* Players carrying the oddball during a host migration will no longer receive extra points
Stockpile
* All stockpile flags are now attached to their spawn location if it is a flag stand
Invasion
* The game score is now set per frame tick based off of the current phase
* A failsafe game end timer has been added to catch any possible bad cases of Invasion games not ending properly
Invasion: Boneyard
* The core will now reset whenever it is thrown through a shield door into a spawning location in Phase 3
Invasion (Assault) and Assault
* Added sudden death to Invasion (Assault) and Assault gametypes
Race
* Players who die before the first checkpoint will no longer spawn in a random location on the map
[b]Добавлено 05.10.2010 22:25:25[/b]
Так же Bungie сообщили что это всего лишь первое обновление для игры из многих.
Ближайшее мини-обновление теперь будет в период с 12-го по 19-е октября, обновление добавит campaign matchmaking, дата его выхода зависит от того как быстро завершатся тесты.
Так же не забываем что сегодняшнее обновление привнесло новую систему битрейлов, теперь она стала более честной = возврат к системе аля Хэйло 3
[b]Добавлено 05.10.2010 22:26:55[/b]
Так же позже в этом месяце сделают отдельный плэйлсит под Living Dead
[/quote]
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Отправлено:
05.10.2010 22:42:03
Halo: Reach
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Акуеть изменения) Они уже в сети? а то днем еще не были доступны.
Serdce Tigra
230074
[quote name='Serdce Tigra' message='230074']
Акуеть изменения) Они уже в сети? а то днем еще не были доступны.
[/quote]
Правило номер один - следи за тылом!
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Отправлено:
06.10.2010 0:26:26
Halo: Reach
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Serdce Tigra пишет
Акуеть изменения) Они уже в сети? а то днем еще не были доступны.
Уже доступны, хотя список и внушительный, все равно самое важно что сват выделили в отдельный плейлист.
Vitec289
230084
[quote name='Vitec289 ' message='230084']
[quote name='Serdce Tigra' message='230074']
Акуеть изменения) Они уже в сети? а то днем еще не были доступны.
[/quote]
Уже доступны, хотя список и внушительный, все равно самое важно что сват выделили в отдельный плейлист.
[/quote]
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Отправлено:
06.10.2010 2:07:17
Halo: Reach
administrator
Баланс: 25155
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Я на какое-то время передохну от Хэйло Рич тк ранги по-прежнему заморожены и дальше пока не идёт, а жаль...
Earmack
230086
[quote name='Earmack' message='230086']
Я на какое-то время передохну от Хэйло Рич тк ранги по-прежнему заморожены и дальше пока не идёт, а жаль...
[/quote]
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Отправлено:
06.10.2010 11:45:15
Halo: Reach
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ну еще бы! До колонела докачался) конечно передохни!
Serdce Tigra
230102
[quote name='Serdce Tigra' message='230102']
:D ну еще бы! До колонела докачался) конечно передохни!
[/quote]
Правило номер один - следи за тылом!
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